Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 23.21.13.9101]
    Renderer: NVIDIA GeForce GTX 1070
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\SpaghettiMachine.dll (this message is harmless)
Loading D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\SpaghettiMachine.dll into Unity Child Domain
- Completed reload, in  0.420 seconds
Platform assembly: D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Projets\LGVQuest.unity\Build\DesTerritoiresUneVoie - Build Windows v1.0.06\LGV_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on MissionManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 3840x2160 60Hz; virtual: 10944x2606 at -2880,0
<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'Camera') is missing!
 
(Filename:  Line: 1754)

UnloadTime: 1.124741 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: f34 -> priority: 1 
  Thread -> id: 5c30 -> priority: 1 
